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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Unreal Crypto</title>
<base href="/">
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
<link rel="stylesheet" href="https://use.typekit.net/upz7xsh.css">
<link rel="stylesheet" href="assets/css/index.css">
<link rel="dns-prefetch" href="https://shadertoy.com">
<meta name="description" content="Unreal Crypto Coming Soon">
<meta name="twitter:description" content="Unreal Crypto Coming Soon">
<meta property="og:description" content="Unreal Crypto Coming Soon">
<meta name="twitter:title" content="Unreal Crypto ">
<meta property="og:site_name" content="Unreal Crypto ">
<meta property="og:title" content="Unreal Crypto ">
<meta name="twitter:site" content="@">
<meta name="twitter:creator" content="@">
<meta name="twitter:url" content="https://unreal.io">
<meta property="og:url" content="https://unreal.io">
<meta property="og:image" content="https://unreal.io/assets/images/share.png">
<meta name="twitter:image" content="https://unreal.io/assets/images/share.png">
<meta name="twitter:card" content="summary_large_image">
<link rel="icon" type="image/png" sizes="192x192" href="assets/images/icon-192.png">
<link rel="icon" type="image/png" sizes="32x32" href="assets/images/icon-32.png">
<link rel="manifest" href="assets/images/manifest.json">
<meta name="msapplication-TileColor" content="#ffffff">
<!-- <meta name="msapplication-TileImage" content="/ms-icon-144x144.png">-->
<meta name="theme-color" content="#ffffff">
</head>
<body>
<div id="app">
<header class="header">
<nav class="header__menu">
<ul class="menu__items">
<li class="menu__item"> <button class="menu__audio" aria-label="Toggle Audio"></button> </li>
<!-- <li class="menu__item menu__item--is-separator"><span>|</span></li>-->
<!-- <li class="menu__item"> <a href="/" class="menu__link" rel="internal">Home</a> </li>-->
<li class="menu__item"> <a href="/" class="menu__link" rel="internal">Unreal Crypto</a> </li>
<li class="menu__item"> <a onclick="window.location = this.href" href="/discord" class="menu__link" rel="external">Discord</a> </li>
<!--<li class="menu__item menu__item--is-editor">
<a onclick="window.location = this.href" href="/litepaper" class="menu__link" rel="internal">Litepaper</a>
</li> -->
</ul>
</nav>
</header> <canvas id="main-canvas"></canvas>
<div id="shader-context">
<h4 id="shader-title"></h4>
<div id="shader-desc"></div>
</div>
<div class="view-infos">
<h4 class="view-infos__title"></h4>
<div class="view-infos__subtitle"> by <a href="https://www.shadertoy.com/user/" target="_blank"
class="button-inline view-infos__author"></a> </div>
<p class="view-infos__description"></p>
<div class="view-infos__buttons"> <a href="https://www.shadertoy.com/view/" target="blank"
class="button-default view-infos__link">Open in Unreal Crypto Lab</a>
<div class="view-infos__fork">
<div class="select-wrapper"> <select class="select-default view-infos__select"
title="Choose the editor's tab where this sketch will be copied">
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
</select> </div> <button class="button-default view-infos__fork-button"
aria-label="Edit">Edit</button>
</div> <button class="button-default view-infos__back">Back to Home</button>
</div>
</div>
<div class="gallery">
<div class="gallery__wrapper">
<header class="gallery__header">
<p class="gallery__subtitle"> Discover the Unreal Cryptos created by the
environment.<br>If you want to add yours, please <button
class="button-inline about-prompt-button title-text-effect__non-text"
data-id="save-and-share" aria-label="Open the save and share instructions"> follow these
instructions</button>. </p>
<div class="gallery__controls"> <span class="gallery__controls-text">Sort by:</span>
<div class="select-wrapper select-wrapper--gallery"> <select
class="select-default gallery__select" title="Select the value sorting method">
<option value="popular" selected="selected">Popular</option>
<option value="newest">Newest</option>
<option value="hot">Hot</option>
<option value="name">Name</option>
<option value="love">Love</option>
</select> </div>
</div>
</header>
<main class="gallery__inner"></main>
</div>
</div>
<div class="about">
<div class="about__wrapper">
<div class="about__inner">
<div class="about__infos">
<div class="about__categories">
<div class="about__category">
<h5 class="category__title">Credits</h5>
<div class="category__text"> Unreal Crypto proudly uses:<br><br> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline title-text-effect__non-text"
href="https://www.shadertoy.com/" target="_blank">Shadertoy.com</a>
API</span> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline title-text-effect__non-text"
href="https://github.com/patriciogonzalezvivo/glslEditor"
target="_blank">GLSL Editor</a>'s Helpers</span> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline title-text-effect__non-text"
href="https://codemirror.net/" target="_blank">CodeMirror</a></span> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline title-text-effect__non-text"
href="https://threejs.org/" target="_blank">Three.js</a></span> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline title-text-effect__non-text"
href="https://greensock.com/gsap/" target="_blank">GSAP</a><br></span>
<hr class="about-about-separator title-text-effect__non-text"> Special thanks
to:<br><br> <span class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline" href="http://patriciogonzalezvivo.com/"
target="_blank">Patricio Gonzalez Vivo</a> for his work of <a
class="button-inline title-text-effect__non-text"
href="https://thebookofshaders.com/" target="_blank">The Book of
shaders</a></span> <span
class="about-credit-custom-bullet title-text-effect__non-text"><a
class="button-inline" href="http://refikanadol.com/" target="_blank">Refik
Anadol</a> for his artwork which inspired us for this 3D stage set
up.</span>
<hr class="about-about-separator title-text-effect__non-text"> Designed and built by
<a class="button-inline title-text-effect__non-text" href="https://unreal.io/"
target="_blank">Unreal Crypto </a><br><br> <span
class="about-credit-custom-bullet title-text-effect__non-text">Visual Lead: Ma</span> <span
class="about-credit-custom-bullet title-text-effect__non-text">Designer & Lead
Developer: Hadi</span> <span
class="about-credit-custom-bullet title-text-effect__non-text">Developer: Hadi</span>
</div>
</div>
<div class="about__category">
<div class="about__category-separator"></div>
<h5 class="category__title">FAQ</h5>
<ul class="category__questions">
<li class="category__question"> <span class="question__title">Why did we make
Unreal Crypto?</span>
<p class="question__answer"> We simply wanted to make something fun that benefits the Crypto Space.. </p>
</li>
<li class="category__question"> <span class="question__title">Why Unreal DAO?</span>
<p class="question__answer"> Why not?<button
class="button-inline about-prompt-button title-text-effect__non-text"
data-id="convert-your-shader" aria-label="Convert your shader"> this
instruction</button>. </p>
</li>
<li class="category__question"> <span class="question__title">When moon?</span>
<p class="question__answer"> Soon. <a
class="title-text-effect__non-text" href="https://www.w3.org/TR/webxr/"
target="_blank">WebXR API</a>. </p>
</li>
</ul>
</div>
<div class="about__category">
<div class="about__category-separator"></div>
<h5 class="category__title">Changelog</h5>
<div class="category__text category-log">
<p class="title-text-effect__non-text"> <b>18/01/2021</b><br> - Fix VR bug for
specific controllers<br> <br> <b>14/01/2021</b><br> - Improve VR support for
specific controllers<br> <br> <b>13/01/2021</b><br> - Add VR support using WebXR
API<br> <br> <b>29/10/2020</b><br> - Add gallery page<br> <br>
<b>30/1/2020</b><br> - Remove axis helper<br> - Fix initial iMouse position<br>
- Add anti-aliasing for HD snapshot<br> - Add changelog<br> <br>
<b>28/1/2020</b><br> - Initial release<br> </p>
</div>
</div>
<div class="about__category">
<div class="about__category-separator"></div>
<h5 class="category__title">Terms</h5>
<p class="category__text"> We are not responsible for the content the user created. All
user generated shaders are hosted on Shadertoy.com and for the ownership/license of
the shaders, please refer to <a class="button-inline title-text-effect__non-text"
href="https://www.shadertoy.com/terms"
target="_blank">https://www.shadertoy.com/terms</a> </p>
</div>
</div>
</div>
<div class="about__intro">
<h4 class="about__title">About</h4>
<div class="about__description"> Unreal DAO is in progress. <br class="title-text-effect__non-text"><br
class="title-text-effect__non-text"> Stay Tuned. <br class="title-text-effect__non-text"><br
class="title-text-effect__non-text"> Please.
<hr class="about-about-separator title-text-effect__non-text">
<div class="about-company-title title-text-effect__non-text">About Us</div> Unreal DAO is in progress
<hr class="about-about-separator title-text-effect__non-text">
<div class="about-company-title title-text-effect__non-text">Follow Us</div> <a
class="about-social button-inline title-text-effect__non-text" href="https://unreal.io/"
target="_blank">www</a> | <a
class="about-social button-inline title-text-effect__non-text"
href="https://twitter.com/unrealdao" target="_blank">tw</a> | <a
class="about-social button-inline title-text-effect__non-text"
href="https://www.linkedin.com/company/unrealdao" target="_blank">in</a> | <a
class="about-social button-inline title-text-effect__non-text"
href="https://www.instagram.com/unrealdao/" target="_blank">ig</a> | <a
class="about-social button-inline title-text-effect__non-text"
href="https://www.facebook.com/unrealdao/" target="_blank">fb</a>
</div>
</div>
</div>
</div>
</div>
<div class="editor">
<div class="editor__inner">
<div class="editor__nav-modes">
<div class="editor__nav-mode-wrapper"> <input id="editor__nav-mode--narrow" class="editor__nav-mode"
type="radio" name="nav-mode" value="narrow" checked="checked"><label
class="editor__nav-mode-label" for="editor__nav-mode--narrow">Static</label> </div>
<div class="editor__nav-mode-wrapper"> <input id="editor__nav-mode--free" class="editor__nav-mode"
type="radio" name="nav-mode" value="free"><label class="editor__nav-mode-label"
for="editor__nav-mode--free">Free nav</label> </div>
</div>
<div class="editor__intro">
<div class="editor__intro-header">
<h2 class="editor__intro-title">Shader editor</h2> <button
class="button-icon editor__intro--minimize" title="Hide Instruction"></button>
</div>
<div class="editor__intro-description"> Welcome to your personal shader playground, where you can
write your own and see how it looks in a cinematic 3D environment. <br><br> Few things to
know:<br>
<ul>
<li> The shader editing structure matches the same as the one in Shadertoy.com with the same
predefined uniforms such as iResolution, iTime, etc. Except no texture, audio and
framebuffer supported </li>
<li> There are other features including 2.5D through the alpha channel of fragColor. <button
class="button-inline button__instructions" data-id="more-features"
aria-label="more features"> See here for more details </button> </li>
<li> We don’t host your shaders, your shaders are automatically saved in your local machine
through the localStorage API. You got 3 shader slots for localStorage. If you want to
save and share your Unreal Crypto , please <button
class="button-inline button__instructions" data-id="save-and-share"
aria-label="Open the save and share instructions"> follow these instructions
</button> </li>
<li>WebGL 2 by default and WebGL 1 fallback if the user’s browser doesn’t support WebGL 2
</li>
<li> Need a reminder of the supported uniforms? <button
class="button-inline button__instructions" data-id="shader-syntax"
aria-label="Shader syntax"> Here you go </button> </li>
<li> If you want to convert your existing shaders from Shadertoy into a compatible shader,
<button class="button-inline button__instructions" data-id="convert-your-shader"
aria-label="Convert your shader"> see here </button> </li>
<li> Open your shadertoy in Unreal Crypto : <button class="button-default button__instructions"
data-id="test-shadertoy" aria-label="test-shadertoy"> ENTER HERE </button> </li>
</ul> <br> We encourage you to add the <a class="button-inline"
href="https://www.shadertoy.com/results?query=tag%3Dcineshader"
target="_blank">cineshader</a> tag if you save your shaders on Shadertoy.
</div>
</div>
<div class="editor__main">
<ul class="editor__tabs">
<li class="editor__tab is-active" title="Slot 1">1</li>
<li class="editor__tab" title="Slot 2">2</li>
<li class="editor__tab" title="Slot 3">3</li>
</ul>
<div class="editor__buttons">
<div class="editor__buttons-line">
<div class="group group--template"> <span class="group__name">Template:</span>
<div class="select-wrapper"> <select class="select-default"></select> </div> <button
class="button-default button__load" aria-label="Load template">New</button>
</div>
<div class="group group--model"> <span class="group__name">Model:</span>
<div class="select-wrapper"> <select class="select-default">
<option value="person">Person</option>
<option value="car">Car</option>
<option value="nothing">Nothing</option>
</select> </div>
</div>
</div>
<div class="editor__buttons-line">
<div class="group group--title"> <span class="group__name">Title:</span> <input
class="group__input-text" type="text" value="My Shader"> </div>
<div class="group group--description"> <span class="group__name">Description:</span> <input
class="group__input-text" type="text" value="Lorem ipsum dolor"> </div>
</div>
</div>
<div id="shader-editor">
<div id="shader-editor-cm"></div>
<div class="editor__controls">
<div class="editor__controls-left"> <button class="button-default button__preview"
aria-label="Preview shader">Preview</button> <span class="button-separator"></span>
<button class="button-default button__compile" aria-label="Compile shader"
title="Alt + Enter">Compile</button> <button class="button-icon button__restart"
aria-label="Restart shader time" title="Alt + Down"> <svg version="1.1"
xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16.9 26" xml:space="preserve">
<path d="M16.9 0v26L4.5 13 16.9 0M0 0h4.5v26H0z" />
</svg> </button> <button class="button-icon button__pause" aria-label="Pause shader"
title="Alt + Up"> <svg version="1.1" xmlns="http://www.w3.org/2000/svg" x="0" y="0"
viewBox="0 0 12.4 26" xml:space="preserve">
<path class="play" d="M0 26V0l12.4 13L0 26" />
<path class="pause" d="M0 0h4.5v26H0zM7.9 0h4.5v26H7.9z" />
</svg> </button> </div>
<div class="editor__controls-right"> <span class="time">164.7</span> <span class="fps">
<span class="fps-value">59</span>fps</span> <span class="button-separator"></span>
<button class="button-icon button__screenshot" aria-label="Screenshot"
title="HD snapshot"> <svg version="1.1" viewBox="0 0 16 16" xml:space="preserve"
xmlns="http://www.w3.org/2000/svg">
<path
d="m4.8 9c0 1.8 1.5 3.3 3.3 3.3s3.3-1.5 3.3-3.3-1.6-3.2-3.4-3.2-3.2 1.4-3.2 3.2zm10.2-5.5h-3.5c-0.3-1-0.5-2-1.5-2h-4c-1 0-1.3 1-1.5 2h-3.5c-0.6 0-1 0.4-1 1v9c0 0.6 0.4 1 1 1h14c0.6 0 1-0.4 1-1v-9c0-0.6-0.4-1-1-1zm-7 9.9c-2.5 0-4.4-2-4.4-4.4s2-4.4 4.4-4.4c2.5 0 4.4 2 4.4 4.4s-1.9 4.4-4.4 4.4zm7-6.9h-2v-1h2v1z" />
</svg> </button> <span class="button-separator"></span>
<div class="editor__controls-view-quality select-wrapper"> <select
class="select-default select-quality" title="View Quality">
<option value="0">Minimal</option>
<option value="1">Low</option>
<option value="2">Mid (Interlace)</option>
<option value="3">Full</option>
</select> </div>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="preloader">
<div id="preloader-context">
<h2 id="preloader-title">Unreal Crypto</h2>
<h4 id="preloader-desc">Coming Soon</h4>
<div id="preloader-text">Now Loading (0%)</div>
</div>
</div>
<div id="prompt">
<div id="prompt--bg"></div>
<div id="prompt--box">
<div id="prompt--msg">Error message here!</div> <input type="text" id="prompt--input"> <button
id="prompt--ok-btn" class="button-default prompt--button prompt--button__is-ok"
aria-label="Ok">OK</button>
</div>
</div>
<div id="preloader-vr">
<h2 id="preloader-vr__title">Entering Unreal Crypto VR</h2>
<p id="preloader-vr__progress">Now Loading (<span id="preloader-vr__progress__percent"></span>%)</p>
</div>
<div class="xr-landing">
<div class="xr-landing__bg"></div>
<h3 class="xr-landing__title">Welcome to Unreal Crypto VR</h3>
<p class="xr-landing__desc">Discover Crypto<br>For the community<br></p>
<button class="button-default button__webxr button__webxr--middle"
aria-label="ENTER VR">ENTER VR</button> <a class="xr-landing__craftedby" href="https://unreal.io/"
target="_blank">Crafted by Unreal Crypto </a>
</div>
</div>
<div class="button-wrapper__webxr--corner"> <button class="button-default button__webxr button__webxr--corner"
aria-label="Enter VR">Enter VR</button> </div>
<script async src="https://www.googletagmanager.com/gtag/js?id=G-5HCG7V3H49"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-5HCG7V3H49');
</script>
<script src="assets/js/index.js"></script>
</body>
</html>