Анализ сайта qcfdesign.com
Основное Готовность: 65%
Домен
qcfdesign.com
Состояние доменного имени
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Проверяем корректность доменного имени и наличие технических проблем на уровне домена.
Домен второго уровня идеален для продвижения.
Отличный запоминающийся домен.
Ответ сервера
200 Успешный ответ
HTTP-код ответа и цепочка редиректов
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Код 200 — страница доступна. Коды 3xx — редиректы (цепочки замедляют загрузку и размывают ссылочный вес). Коды 4xx/5xx — ошибки, поисковик не сможет проиндексировать страницу.
Сервер настроен корректно.
Цепочка редиректов:
http://qcfdesign.com
301 MovedPermanently
http://www.qcfdesign.com/
200 OK
Безопасность
Сайт небезопасен
Использование HTTPS и SSL-сертификат
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HTTPS — обязательный стандарт. Google и Яндекс отдают предпочтение защищённым сайтам. Отсутствие SSL или просроченный сертификат ведут к предупреждениям в браузере и снижению позиций.
На сайте не найден защищенный протокол ssl и сайт не открывается по https!
Не настроен HSTS (Strict-Transport-Security) — рекомендуется включить.
HTTP автоматически перенаправляется на HTTPS.
Поздравляем! Сайт не содержится в реестре РКН.
Кодировка
utf-8
Кодировка символов страницы
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Стандарт — UTF-8. Неправильная кодировка вызывает нечитаемые символы и мешает поисковику корректно распознать текст страницы.
Указана кодировка на странице utf-8.
Язык
en
Атрибут lang в HTML-теге
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Атрибут lang (<html lang="ru">) сообщает поисковикам и браузерам, на каком языке написана страница. Помогает при ранжировании в региональном поиске.
Язык документа указан явно: en.
Скорость загрузки
~0,66сек
Время отклика сервера (TTFB)
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Time To First Byte — время до получения первого байта от сервера. Норма до 200 мс. Медленный отклик ухудшает пользовательский опыт и ранжирование: Яндекс и Google учитывают скорость страниц.
Скорость загрузки сайта 0,66сек оптимальна.
Объем документа
44Кб
Размер HTML-кода страницы
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Слишком большой HTML замедляет парсинг браузером и сканирование поисковым роботом. Рекомендуется не более 200 Кб.
Объем html-документа 44Кб оптимален.
Структура html-документа корректна.
Ресурсы
Ресурсы: 7
Внешние ресурсы страницы (CSS, JS, изображения)
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Количество и тип подключённых ресурсов влияют на скорость загрузки. Большое число запросов увеличивает время рендеринга страницы.
Кол-во файлов ресурсов 7 достаточно.
Показать полный список ресурсов
| Тип | Название | Значение |
|---|---|---|
| stylesheet | text/css | http://www.qcfdesign.com/wp-content/uploads/shadowbox-js/src/shadowbox.css?ver=3.0.3 |
| stylesheet | text/css | http://www.qcfdesign.com/wp-content/plugins/shadowbox-js/css/extras.css?ver=3.0.3.10 |
| stylesheet | text/css | http://www.qcfdesign.com/wp-includes/css/dist/block-library/style.min.css?ver=5.5.20 |
| stylesheet | text/css | http://www.qcfdesign.com/wp-content/themes/clean-minimalQCF/style.css |
| js | text/javascript | http://www.qcfdesign.com/wp-admin/admin-ajax.php?action=shadowboxjs&cache=a61b0379ee5b25cf931a75fe73208771&ver=3.0.3 |
| js | text/javascript | http://www.qcfdesign.com/wp-includes/js/wp-embed.min.js?ver=5.5.20 |
| js | text/javascript | http://stats.wordpress.com/e-202634.js |
Серверные заголовки
Кол-во: 5
HTTP-заголовки ответа сервера
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Заголовки сервера передают браузеру и поисковику служебную информацию: кеширование, безопасность (CSP, HSTS), сжатие (gzip). Правильная настройка ускоряет загрузку и повышает защищённость.
Найдены серверные заголовки 5шт. Подробнее про серверные заголовки.
Показать полный список серверных заголовков
| Ключ | Значение |
|---|---|
| Server | nginx |
| Date | Sat, 22 Aug 2026 08:02:16 GMT |
| Transfer-Encoding | chunked |
| Connection | keep-alive |
| Link | <http://www.qcfdesign.com/index.php?rest_route=/>; rel="https://api.w.org/" |
CMS
Система управления сайтом (движок)
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CMS — это движок, на котором работает сайт (WordPress, 1C-Bitrix, Tilda и др.). Знание CMS помогает понять возможности SEO-оптимизации и подобрать подходящие инструменты. «Не определена» — вероятно, самописный сайт или нестандартная сборка.
Сайт работает на CMS WordPress.
Веб-сервер
Программное обеспечение сервера
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Веб-сервер — это ПО, которое отдаёт страницы посетителям (nginx, Apache, IIS, LiteSpeed и др.). Определяется по серверным заголовкам ответа (Server, X-Powered-By и т.п.). «Не определён» — сервер намеренно скрывает эти заголовки, это нормальная практика безопасности.
Сайт работает на веб-сервере nginx.
Мета-теги Готовность: 22%
Title
QCF Design
Заголовок страницы в браузере и поисковой выдаче
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Title — главный SEO-заголовок страницы. Влияет на CTR в поиске и ранжирование. Оптимальная длина: 50–70 символов. Ключевые слова — ближе к началу.
Необходимо увеличить число символов в title (текущее значение мало: 10, минимум: 25, оптимально: от 40 до 45)
Дублей словоформ в title не найдено.
Description
Описание страницы в поисковой выдаче (сниппет)
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Meta Description — текст под заголовком в выдаче. Напрямую на позиции не влияет, но влияет на CTR. Оптимальная длина: 120–160 символов.
Установите мета-тег description!
Keywords
Список ключевых слов страницы (устаревший тег)
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Meta Keywords не учитывается Яндексом и Google для ранжирования с 2009–2012 годов. Заполнение не обязательно, но не вредит. Конкурент может использовать содержимое для анализа.
Установите мета-тег keywords!
Канонический Url
Указывает поисковику основную версию страницы
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Canonical (rel=canonical) предотвращает проблему дублей страниц. Должен точно совпадать с URL проверяемой страницы. Неправильный canonical может передать ссылочный вес на другую страницу.
Рекомендуем прописать канонический Url.
Robots
Ошибок нет
Директивы для поисковых роботов на уровне страницы
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Meta Robots управляет индексацией конкретной страницы: index/noindex — индексировать ли, follow/nofollow — следовать ли по ссылкам. Noindex полностью исключает страницу из поиска.
Meta-тег robots не указан. Страница свободна для индексации.
Адаптивность
Настройка масштабирования на мобильных устройствах
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Тег viewport (<meta name="viewport">) сообщает браузеру, как масштабировать страницу на мобильных. Стандарт: width=device-width, initial-scale=1. Отсутствие — признак отсутствия мобильной версии.
Meta-тег viewport не указан. Страница не адаптивная.
Разметка OpenGraph
Не найдено
Мета-теги для красивых превью в соцсетях
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OpenGraph (og:title, og:description, og:image) управляет тем, как страница выглядит при репосте в социальных сетях и мессенджерах. Отсутствие OG-тегов — невзрачный превью при шеринге.
Разметка OpenGraph не задана. Страница не оптимизирована под социальные сети. Мета-теги с разметкой Og помогают социальным роботам лучше структурировать Ваш сайт.
Все мета-теги
Кол-во: 2
Полный список мета-тегов страницы
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Таблица всех meta-тегов, включая нестандартные. Позволяет найти опечатки, дубли и лишние теги.
Найдены мета-теги 2шт. Мета-теги не видимы для человека и предназначены для обмена информацией между веб-страницей и поисковыми системами, браузерами и другими веб-службами. С ними роботы 🤖 и устройства ведут себя более ожидаемо.
Показать полный список мета-тегов
| Тип | Название | Значение |
|---|---|---|
| name | generator | WordPress 5.5.20 |
| name | generator | WordPress 5.5.20 |
Оптимизация Готовность: 42%
Структура
Ошибок нет
Семантические HTML-элементы страницы
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Проверяет наличие основных структурных элементов: nav, header, footer, main. Корректная семантическая структура помогает поисковику понять архитектуру страницы.
Структура документа корректна (теги <html> и <body> присутствуют в единственном экземпляре).
Контент
Есть ошибки
Объём и качество текстового содержимого
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Анализирует объём полезного текста на странице. Слишком мало — страница может считаться малополезной. Слишком много — ухудшается читаемость и восприятие.
Слова из title 2 встречаются в тексте редко. Добавьте в контент страницы слова из тега <title>!
Абзацев с текстом 53 достаточно.
Среднее число слов в абзаце 66 достаточно.
Кол-во знаков контента 20623 на странице оптимально.
Кол-во слов 3677 на странице оптимально.
Заголовки
Ошибок нет
Иерархия заголовков H1–H6
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H1 должен быть один и содержать ключевой запрос. H2–H6 описывают подразделы. Пропуск уровней (H1 → H3) и несколько H1 — типичные ошибки, снижающие понятность страницы для поисковика.
На странице присутствуют заголовки <h2> 10. Это хорошо.
На странице присутствуют заголовки <h3> 2.
Тошнота
6,40
Насколько одно слово доминирует в тексте
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Классическая тошнота = √(частота самого повторяющегося слова). Норма до 7–8: текст воспринимается естественно. Выше — поисковик может счесть страницу переспамленной.
Тошнота превышает норму 5. Измените текст страницы!
Академич. тошнота
19,12%
Насколько текст перенасыщен ключевыми словами
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Академическая тошнота = (частота слова / общее количество слов) × 100%. Показывает долю конкретного слова в тексте. Норма 5–15%.
Академическая тошнота превышает норму 5-15%. Измените текст страницы!
Семантическое ядро
20
Наиболее часто встречающиеся слова на странице
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Топ слов по частоте использования. Показывает, какие слова доминируют в тексте с точки зрения поисковика.
Контент страницы содержит осмысленный текст и слова.
Показать список слов
| Слово | Кол-во | Частота |
|---|---|---|
| desktop | 41 | 1,12% |
| dungeons | 30 | 0,82% |
| dungeons: | 14 | 0,38% |
| rewind | 14 | 0,38% |
| gender | 11 | 0,30% |
| representation | 11 | 0,30% |
| drawkanoid | 10 | 0,27% |
| dislekcia | 9 | 0,24% |
| really | 9 | 0,24% |
| version | 8 | 0,22% |
| working | 8 | 0,22% |
| characters | 8 | 0,22% |
| update | 6 | 0,16% |
| players | 6 | 0,16% |
| project | 6 | 0,16% |
| android | 6 | 0,16% |
| january | 6 | 0,16% |
| having | 5 | 0,14% |
| available | 5 | 0,14% |
| article | 5 | 0,14% |
Индексация Готовность: 30%
Индексирование
Ошибок нет
Разрешено ли индексирование страницы
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Проверяет, не закрыта ли страница от индексации через robots.txt, meta robots или X-Robots-Tag. Страница, закрытая от индексации, не появится в поисковой выдаче.
Анкоров на странице 122 оптимально. Поисковые роботы обязательно проиндексируют сайт.
Robots.txt
Найден корректный robots.txt
Файл управления сканированием сайта роботами
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Robots.txt указывает поисковым роботам, какие страницы сканировать, а какие — нет. Ошибки в файле могут случайно закрыть важные разделы от индексации.
Robots.txt настроен корректно. Размер файла: 45191 байт. Загружен за: 1сек.
Проверяемая страница не запрещена в robots.txt.
Robots.txt доступен по постоянному адресу
Цепочка редиректов для файла robots.txt:
http://qcfdesign.com/robots.txt
301 MovedPermanently
http://www.qcfdesign.com/robots.txt/
200 OK
Показать содержимое robots.txt
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<title>QCF Design</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel='dns-prefetch' href='//www.qcfdesign.com' />
<link rel='dns-prefetch' href='//s.w.org' />
<script type="text/javascript">
window._wpemojiSettings = {"baseUrl":"https:\/\/s.w.org\/images\/core\/emoji\/13.0.0\/72x72\/","ext":".png","svgUrl":"https:\/\/s.w.org\/images\/core\/emoji\/13.0.0\/svg\/","svgExt":".svg","source":{"concatemoji":"http:\/\/www.qcfdesign.com\/wp-includes\/js\/wp-emoji-release.min.js?ver=5.5.20"}};
!function(e,a,t){var n,r,o,i=a.createElement("canvas"),p=i.getContext&&i.getContext("2d");function s(e,t){var a=String.fromCharCode;p.clearRect(0,0,i.width,i.height),p.fillText(a.apply(this,e),0,0);e=i.toDataURL();return p.clearRect(0,0,i.width,i.height),p.fillText(a.apply(this,t),0,0),e===i.toDataURL()}function c(e){var t=a.createElement("script");t.src=e,t.defer=t.type="text/javascript",a.getElementsByTagName("head")[0].appendChild(t)}for(o=Array("flag","emoji"),t.supports={everything:!0,everythingExceptFlag:!0},r=0;r<o.length;r++)t.supports[o[r]]=function(e){if(!p||!p.fillText)return!1;switch(p.textBaseline="top",p.font="600 32px Arial",e){case"flag":return s([127987,65039,8205,9895,65039],[127987,65039,8203,9895,65039])?!1:!s([55356,56826,55356,56819],[55356,56826,8203,55356,56819])&&!s([55356,57332,56128,56423,56128,56418,56128,56421,56128,56430,56128,56423,56128,56447],[55356,57332,8203,56128,56423,8203,56128,56418,8203,56128,56421,8203,56128,56430,8203,56128,56423,8203,56128,56447]);case"emoji":return!s([55357,56424,8205,55356,57212],[55357,56424,8203,55356,57212])}return!1}(o[r]),t.supports.everything=t.supports.everything&&t.supports[o[r]],"flag"!==o[r]&&(t.supports.everythingExceptFlag=t.supports.everythingExceptFlag&&t.supports[o[r]]);t.supports.everythingExceptFlag=t.supports.everythingExceptFlag&&!t.supports.flag,t.DOMReady=!1,t.readyCallback=function(){t.DOMReady=!0},t.supports.everything||(n=function(){t.readyCallback()},a.addEventListener?(a.addEventListener("DOMContentLoaded",n,!1),e.addEventListener("load",n,!1)):(e.attachEvent("onload",n),a.attachEvent("onreadystatechange",function(){"complete"===a.readyState&&t.readyCallback()})),(n=t.source||{}).concatemoji?c(n.concatemoji):n.wpemoji&&n.twemoji&&(c(n.twemoji),c(n.wpemoji)))}(window,document,window._wpemojiSettings);
</script>
<style type="text/css">
img.wp-smiley,
img.emoji {
display: inline !important;
border: none !important;
box-shadow: none !important;
height: 1em !important;
width: 1em !important;
margin: 0 .07em !important;
vertical-align: -0.1em !important;
background: none !important;
padding: 0 !important;
}
</style>
<link rel='stylesheet' id='shadowbox-css-css' href='http://www.qcfdesign.com/wp-content/uploads/shadowbox-js/src/shadowbox.css?ver=3.0.3' type='text/css' media='screen' />
<link rel='stylesheet' id='shadowbox-extras-css' href='http://www.qcfdesign.com/wp-content/plugins/shadowbox-js/css/extras.css?ver=3.0.3.10' type='text/css' media='screen' />
<link rel='stylesheet' id='wp-block-library-css' href='http://www.qcfdesign.com/wp-includes/css/dist/block-library/style.min.css?ver=5.5.20' type='text/css' media='all' />
<link rel="https://api.w.org/" href="http://www.qcfdesign.com/index.php?rest_route=/" /><link rel="EditURI" type="application/rsd+xml" title="RSD" href="http://www.qcfdesign.com/xmlrpc.php?rsd" />
<link rel="wlwmanifest" type="application/wlwmanifest+xml" href="http://www.qcfdesign.com/wp-includes/wlwmanifest.xml" />
<meta name="generator" content="WordPress 5.5.20" />
<link rel='shortlink' href='http://wp.me/WdiR' />
<meta name="generator" content="WordPress 5.5.20">
<link rel="stylesheet" href="http://www.qcfdesign.com/wp-content/themes/clean-minimalQCF/style.css" type="text/css" media="screen">
<link rel="alternate" type="application/rss+xml" title="QCF Design RSS Feed" href="http://www.qcfdesign.com">
<link rel="pingback" href="http://www.qcfdesign.com/xmlrpc.php">
<script type="text/javascript"><!--//--><![CDATA[//><!--
sfHover = function() {
if (!document.getElementsByTagName) return false;
var sfEls = document.getElementById("nav").getElementsByTagName("li");
for (var i=0; i<sfEls.length; i++) {
sfEls[i].className+=" arhg";
sfEls[i].onmouseover=function() {
this.className+=" sfhover";
}
sfEls[i].onmouseout=function() {
this.className=this.className.replace(new RegExp(" sfhover\\b"), "");
}
}
}
if (window.attachEvent) window.attachEvent("onload", sfHover);
//--><!]]></script>
</head>
<body>
<div id="container">
<div id="logo"><a href="http://www.qcfdesign.com"><img src="http://www.qcfdesign.com/wp-content/themes/clean-minimalQCF/images/logo.jpg" border="0"></a></div>
<ul id="nav">
<li class="current_page_item"><a href="http://www.qcfdesign.com">Home</a></li> <li class="cat-item cat-item-5"><a href="http://www.qcfdesign.com/?cat=5" title="QCF Design Games">Games</a>
<ul class='children'>
<li class="cat-item cat-item-22"><a href="http://www.qcfdesign.com/?cat=22">48 Hour Games</a>
</li>
<li class="cat-item cat-item-9"><a href="http://www.qcfdesign.com/?cat=9">Colgate Smile Protector</a>
</li>
<li class="cat-item cat-item-20"><a href="http://www.desktopdungeons.net">Desktop Dungeons</a>
</li>
<li class="cat-item cat-item-6"><a href="http://www.qcfdesign.com/?cat=6" title="The math Game">Mathstermind</a>
</li>
<li class="cat-item cat-item-8"><a href="http://www.qcfdesign.com/?cat=8" title="the game, the legend">SpaceHack</a>
</li>
<li class="cat-item cat-item-26"><a href="http://www.qcfdesign.com/?cat=26">Tropika SupaKick</a>
</li>
</ul>
</li>
<li class="cat-item cat-item-3"><a href="http://www.qcfdesign.com/?cat=3" title="About QCF Design">About</a>
</li>
<li class="cat-item cat-item-4"><a href="http://www.qcfdesign.com/?cat=4">Blog</a>
</li>
</ul>
<div class="clear"></div>
</div>
<div class="spacer"></div>
<div class="content">
<div class="post">
<div class="left">
<img src="http://www.qcfdesign.com/wp-content/themes/clean-minimalQCF/images/button_right.jpg">
<center><i>19 Jul 24</i>
<br>dislekcia</center>
</div>
<div class="right">
<h2><a href="http://www.qcfdesign.com/?p=1024">Desktop Dungeons: Rewind hits Xbox!</a></h2>
<p>On July 19th, Desktop Dungeons: Rewind is having its console debut on Xbox! It will be available at <a href="https://www.xbox.com/games/store/desktop-dungeons-rewind/9p8pxfw17cdm">https://www.xbox.com/games/store/desktop-dungeons-rewind/9p8pxfw17cdm</a></p>
<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><a href="https://www.xbox.com/games/store/desktop-dungeons-rewind/9p8pxfw17cdm"><img loading="lazy" src="https://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-1024x380.png" alt="" class="wp-image-1025" width="512" height="190" srcset="http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-1024x380.png 1024w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-300x111.png 300w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-768x285.png 768w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip.png 1216w" sizes="(max-width: 512px) 100vw, 512px" /></a></figure></div>
<p>As we wrote in <a href="https://news.xbox.com/en-us/2024/07/22/desktop-dungeons-rewind-is-an-easy-game-with-no-edge-cases-whatsoever/">an article on Xbox Wire</a>, “You’ll probably die and have to restart a dungeon at some point. This is the developer’s fault, not yours.” The <a href="https://news.xbox.com/en-us/2024/07/22/desktop-dungeons-rewind-is-an-easy-game-with-no-edge-cases-whatsoever/">full article</a> comes with some tips and tricks on how to get your kingdom on track and make up for our mistakes!</p>
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<center><i>11 Jul 24</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=1022">Daily Deal time!</a></h2>
<p>Our game, Desktop Dungeons: Rewind, is 50% off as a Steam Daily Deal today! This ties in to our Controller Update. We’ve been hard at work bringing Controller support to Desktop Dungeons: Rewind. It took quite a bit of iteration to come up with a strong, intuitive control scheme that ultimately allows players to work far more quickly than they would with a virtual mouse style implementation. It’s ready for a variety of controllers including the Steam Deck.</p>
<figure class="wp-block-image size-large"><img loading="lazy" width="680" height="340" src="https://www.qcfdesign.com/wp-content/uploads/2024/07/daily_deal.jpg" alt="" class="wp-image-1023" srcset="http://www.qcfdesign.com/wp-content/uploads/2024/07/daily_deal.jpg 680w, http://www.qcfdesign.com/wp-content/uploads/2024/07/daily_deal-300x150.jpg 300w" sizes="(max-width: 680px) 100vw, 680px" /></figure>
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<center><i>04 Apr 23</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=1006">Desktop Dungeons: Rewind Launches 18 April 2023!</a></h2>
<p>Desktop Dungeons: Rewind will be available on Steam and Humble Games from the 18th of April! We’re incredibly excited to bring this remastered and rebalanced version of the game to you all. Please <a href="https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/">wishlist on Steam</a>, after which you can give the game a try by playing the <a href="https://store.steampowered.com/app/2232060/Desktop_Dungeons_Rewind__Daily_Demo/">Daily Demo</a> right now!</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Desktop Dungeons: Rewind - Launch Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/XdOGWEp6rf0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<center><i>25 Jan 23</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=1001">Desktop Dungeons: Rewind Daily Demo Available!</a></h2>
<p>The Desktop Dungeons: Rewind Daily Demo is now live on <a href="https://store.steampowered.com/app/2232060/Desktop_Dungeons_Rewind__Daily_Demo/" data-type="URL" data-id="https://store.steampowered.com/app/2232060/Desktop_Dungeons_Rewind__Daily_Demo/" target="_blank" rel="noreferrer noopener">Steam</a>, allowing you to play a brand new procedurally generated challenge each day! You’ll be able to catch glimpses of a lot of the content in the full game, if you keep playing long enough. If you find the Daily Dungeons fun, consider <a href="https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/" data-type="URL" data-id="https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/" target="_blank" rel="noreferrer noopener">wishlisting Desktop Dungeons: Rewind</a> while you’re at it to be notified as soon as the updated game releases!</p>
<p><iframe src="https://store.steampowered.com/widget/2232060/" frameborder="0" width="646" height="190"></iframe></p> </div>
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<center><i>13 Jan 23</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=999">Desktop Dungeons: Rewind goes F2P with Daily Demo!</a></h2>
<p>Ever since we added the Daily Dungeon system to Desktop Dungeons in 2015, we’ve toyed with the idea of making a stand-alone version of the dailies as a sort of demo/intro to the game. With Desktop Dungeons: Rewind, we’ve done exactly that! AND it’ll be available on the 25th, you should wishlist right now!</p>
<p><iframe src="https://store.steampowered.com/widget/2232060/" frameborder="0" width="646" height="190"></iframe></p> </div>
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<center><i>11 Oct 22</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=996">Revisiting Gender in Desktop Dungeons: Rewind</a></h2>
<div class="wp-block-group"><div class="wp-block-group__inner-container">
<p><em>Now that we’re working on <a rel="noreferrer noopener" href="https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/" data-type="URL" data-id="https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/" target="_blank">Desktop Dungeons: Rewind</a> we have an opportunity to re-visit some of the old decisions that were made during development. A decade ago, we felt we had <a rel="noreferrer noopener" href="http://www.qcfdesign.com/?p=845" data-type="URL" data-id="http://www.qcfdesign.com/?p=845" target="_blank">things to say about gender representation in games</a>. Not only have our views matured, but they’re sadly more pertinent than ever (that’s right, QCF says Trans Rights). This article by <a href="https://jonkeevy.com/" data-type="URL" data-id="https://jonkeevy.com/" target="_blank" rel="noreferrer noopener">Jon Keevy</a> (writer on Rewind) goes into detail about our most recent decisions to broaden gender representation in the game:</em></p>
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<p>When you play a game, do you see yourself in the story? Obviously you haven’t gone toe to toe with a dragon in your real life (probably), or had to scavenge antibiotics while hiding from zombies. But you can see bravery, determination, cunning, and whatever spectrum of human emotion the developers have explored. Emotions that resonate with your inner life.</p>
<p>But what about your outer life? Do you <em>literally</em> see yourself in the story? In the characters? If you’re white and male then you share that with a majority of game characters, and an even higher proportion of the protagonists. We don’t have to litigate the gender and race imbalance in games; it’s there. It’s the product of innumerable decisions by teams and individuals. Or rather one decision made over and over again: to go with the perceived default.</p>
<p>When we first made Desktop Dungeons, we made that same decision. This article is about how we unmade it and why.</p>
<p>The earliest iteration of Desktop Dungeons seen in public was the freeware version. The core mechanics of DD were in place, including many of the adventurer class and race combinations. It was <a href="https://www.qcfdesign.com/?p=537" data-type="URL" data-id="https://www.qcfdesign.com/?p=537" target="_blank" rel="noreferrer noopener">at Indie-cade</a> where we were asked a very obvious question: “Why are all the characters male?”</p>
<p>This question wasn’t a surprise. The team had realised the near total lack of female representation in the prototype up to that point, and was already working to correct it. But the reason it got asked in the first place is because we had made that same decision: we went with the default. Even with progressive politics and good intentions the default snuck in via our unconscious biases. And this didn’t just apply to gender. Our characters were overwhelmingly white.</p>
<p>But because we’d recognised what we’d done, we were able to fix it and turn Desktop Dungeons into an ideal example of representation done right. Except it wasn’t that simple. It never is. The solution to bad representation isn’t good representation, it’s reforming the process and systems that produced the bad representation. It requires not only a philosophical but also a technical approach, with all the provisos around time and capacity that comes with it. This is true even though we had decided that character gender should have nothing to do with how Desktop Dungeons works. It is devoid of mechanical impact. The same can’t be said of race. ‘Race’ is a messy term when it comes to fantasy, humans being a race unto themselves and non-humans also being races. We changed our terminology from ‘Race’ to ‘Kin’ – a quick fix to the confusion, but not to the lack of diverse human representation.</p>
<p>The solution we attempted for the full release of Desktop Dungeons was <a href="http://www.qcfdesign.com/?p=845" data-type="URL" data-id="http://www.qcfdesign.com/?p=845" target="_blank" rel="noreferrer noopener">to create a female version of every playable class/kin combo</a>. Equality! Players would get a random gender for each dungeon run. The technical problem was that this approach doubled the amount of art to create, increasing the workload to the limits of the team’s capacity. Perhaps this is why the default choices started creeping back in. Female coding in games (in the semiotic and not the programming sense of ‘coding’) can be stunningly basic. It’s best summed up by Ms. Pacman and her pink bow.</p>
<figure class="wp-block-image"><img src="https://lh3.googleusercontent.com/aQqaJMRtUL4BIx-ETipkWxKj9-Ys9N6adwArVV5UVjvYNzWPba8YXMkLdzwvm-HmUv8T6hfKA_ksoRbFCCHC-bi7zCiXgCmeqrkloy_ZM3eFnR8BLk5CGdsiE5wj0gkCNX4467Y-cSFmMbXCVYLqKMbaqaVZbKBJlXBVo_N3Cj-xwGKdOihHMIIAKA" alt=""/></figure>
<p>We repeatedly fell into this shorthand for ‘female’. We deliberately and successfully avoided the sexualisation of the female characters but the eyelashes got out of hand.</p>
<figure class="wp-block-image"><img src="https://lh3.googleusercontent.com/gaFzmS4Ie4FFOOIeqnZZyjTj7oyYuKcphxOFVjizrFqk-NMg6jaCALOxbsOTDOTxFnNs4w_DCgUcZFSpzn2YF_8Xoa0GT5ctWNQvushLEd57pUfqAl5XthYWwG-cuLXcj39VMdwWVYIKVJMQOr2NmMEsuHGwR4sm5fWWTmF2fD2iwUUrzE9gAfi-GQ" alt=""/></figure>
<p>The end result was a genuine attempt at adding female representation but it fell short of what we wanted to achieve. In fact after release we wrote the forebearer to this article and came to this conclusion:</p>
<blockquote class="wp-block-quote is-style-default"><p>“If there’s one thing that we hope, it’s that our next game project will be more observant and inclusive from the very beginning, encompassing intersectional representation where possible and showing players that there’s always one more way to represent a complex group of people!”</p></blockquote>
<p>And here we are. It’s not every team that’s afforded the privilege of trying again. And rarer still to have a second chance at the same game. So, did we make good on our hopes? We started development knowing the goal and knowing why we fell short before. Here’s what we did:</p>
<p>First off we scrapped our binary thinking about gender expression. We need non-binary, agender and androgynous representation! And we tweaked our language around it as well and spoke about male- or female-<em>presenting</em> characters. Secondly we needed the work to be within our capacity. The solution involved dice.</p>
<p>Instead of creating male/female versions of each class/kin combo there would be only one portrait for each. Players had never been able to choose gender before, so that remained unchanged. We went through the list and divided them up into male-presenting, female-presenting, or agender. There was definitely a programmatic way to do these, but we’ll take any excuse to break out some physical dice. We got rolling: 1 & 2 male-presenting, 3 & 4 female-presenting, 5 agender, and 6 reroll. The reroll was to balance out the statistics but we realised it also mapped well to a character choosing a gender expression that may have differed to what they were assigned at their creation. Yup, some Desktop Dungeons characters are canonically trans. No, we’re not revealing who.</p>
<p>This led to a new way of thinking of the class/kin combos. They really became individual characters to us. There’s only one gnome priest and she is feeling too old for this shit. Thinking of them as individuals allowed us to scrap prescriptive thinking for the art direction. These are a random sampling of characters from the world of Desktop Dungeons and the expression of that broke the gender and race coding we’d struggled with originally.</p>
<p>Can everyone see themselves somewhere in Desktop Dungeons? No, not yet. We know that our principles and our ambitions are constrained by unconscious forces even as we try to examine ourselves. They’re constrained by our limited time and capacity, and the choices of what to prioritise. And so we wait with an open mind to hear what our community has to say, what they see that was invisible to us.</p>
<p>Getting an opportunity to learn from our mistakes is a privilege we’re grateful for. An opportunity to develop as creators and as humans. We will keep growing and refusing to choose the default, because everyone deserves to see themselves in the games they play.</p>
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<center><i>21 Jan 20</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=989">Drawkanoid is out!</a></h2>
<p>Hyperspeed block-breaking explosions have just been made EVEN MORE LIKELY! <a href="https://store.steampowered.com/app/951370/Drawkanoid/" target="_blank">Drawkanoid is now available on Steam</a>.</p>
<p><a href="http://www.qcfdesign.com/wp-content/uploads/2020/01/main_capsule.png" rel="shadowbox[sbpost-989];player=img;"><img loading="lazy" class="aligncenter size-full wp-image-990" src="http://www.qcfdesign.com/wp-content/uploads/2020/01/main_capsule.png" alt="Drawkanoid logo image." width="616" height="353" srcset="http://www.qcfdesign.com/wp-content/uploads/2020/01/main_capsule.png 616w, http://www.qcfdesign.com/wp-content/uploads/2020/01/main_capsule-300x172.png 300w" sizes="(max-width: 616px) 100vw, 616px" /></a></p>
<p>It’s been a long journey from initial prototype in 2017, to a Humble Original deal in 2018 and now launching a much expanded and improved version on Steam (and other places shortly!) in 2020. What started as a paternity leave project and then a side-gig while work at <a href="http://www.spryfox.com" target="_blank">Spry Fox</a> ramped up, has somehow turned into a completed game? I’m hugely grateful to everyone that ended up working with me on this and turned it into a much bigger (and better) game than I initially imagined.</p>
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<center><i>07 Sep 19</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=986">Peeling back the layers</a></h2>
<p>I read this <a href="https://twitter.com/andyschatz/status/1170076993573933056" target="_blank" rel="noopener">tweet + replies by Andy Schatz</a> and immediately identified with almost everything it said.</p>
<p><strong>Having to deal with a team splitting up and going their own way?<br />
</strong>Yup: The Desktop Dungeons team stopped being a thing in 2015. We tried to be “QCF” and make more games together, but we couldn’t find a project we all wanted to work on, or even a creative rhythm. Some are still friends, some I haven’t spoken to in years. Most still work in games and a few have gone on to be really successful. It’s a hard thing to realise you probably won’t make anything more with a group of people you saw every day.</p>
<p><strong>Having a child and finding out just how fragile your concentration actually is?<br />
</strong>Yeah: Not only is it this hugely sobering, bone-deep knowledge that this tiny person is going to depend on your for everything so you’d better get your shit together, it’s also just a straight up fuck you to the idea of how you used to work. Or sleep. I still don’t feel like I can work anywhere near as well or as focused as I used to, and my child is 2 now.</p>
<p><strong>Needing to re-focus to afford renovations and kids and life?<br />
</strong>Yes. I mean, I know I’m lucky to have something like Desktop Dungeons and I’m grateful for how lucky we got with the game, but it wasn’t paying the bills anymore, I had to stop living in a decaying hovel and I honestly wasn’t sure what the hell I was going to do after the baby arrived. So I hustled, sold a prototype to Humble (thanks John!), did a lot of soul searching and joined <a href="http://spryfox.com/" target="_blank">Spry Fox</a>. Which wasn’t really a hard decision, I didn’t want to manage a team again at that point and I knew quite a few Foxes already, so becoming one myself and not having to worry about salaries and just dive into code every day and have time to figure out how to be a dad? Very worth it, but also very not what QCF and my career had been so far.</p>
<p><em>Edit:</em> This isn’t an announcement of me leaving QCF or ending support for Desktop Dungeons – I’ve been at Spry Fox for over a year and a half now and it’s been great! (We just launched <a href="http://www.steambirds.com" target="_blank">Steambirds</a>, which you should play) I’m still maintaining things in my spare time and slowly working on my own projects on the side, apologies if I didn’t communicate that very well.</p>
<p><strong>Still having to support what got you this far?<br />
</strong>I’m the only person who maintains Desktop Dungeons. The long tail sales are pretty flat, I suspect a smarter studio would have stopped paying revenue shares a while back and just sort of put everything aside. I can’t, I love the game too much and the idea of it still finding players is still rewarding. I’m not sure how to deal with the MacOS 64bit thing though, I’ve already handled numerous iOS and Android headaches and this one might be impossible without a huge update to a new Unity version (at the very least). I check 2 forums, a discord, google alerts and our various email addresses every week, still. Support takes it out of you.</p>
<p><strong>And finally, that feeling of scratching away at a game idea that you know has something cool, but you just can’t find it…<br />
</strong>Oh how I relate. The thing I sold to Humble, my current side project, <a href="http://www.drawkanoid.com" target="_blank" rel="noopener">Drawkanoid</a>, has existed since 2006 when it was the game that was supposed to let me go indie after a stint working on a PSP game at South Africa’s only console studio. It didn’t, obviously, and I kept working on it between client jobs and it just… Always sucked? But sucked in ways that I felt I could fix!</p>
<p>Drawkanoid was sort of this white whale of a game concept that I’d iterated on in my head a million times. I couldn’t communicate it to anyone else because my thinking about it was so convoluted, we tried to work on it as QCF after Desktop Dungeons shipped, but that proved impossible. Eventually I was at an 8hr game jam with no good ideas and I figured why not try the biggest impact things I’d last written down for Drawkanoid. The first two were the special kind of bad that Drawkanoid is very good at producing, which I was used to, but this time-slowing super-fast ball idea felt good. Okay, it worked at the jam but Drawkanoid ideas never really work out with players, so I was floored when I showed it to John from Humble in a corridor at GDC and he liked it? Enough to offer to pay for it to become more than a prototype?</p>
<p>Drawkanoid is it’s own game now, it’s nearly finished, but I still don’t really trust it because of how it always felt like it wasn’t good enough. It’s <a href="https://discovery-contest.nordicgame.com/ngdc-season-iii-finals-awards/" target="_blank" rel="noopener">won awards</a> and been the second game that’s taken me all over the world, but it still feels like it could be better? I’m very glad it’s a side project, if it had to sustain me and QCF, I would have abandoned it again. But now that the pressure is off of it, I get to sort of play with the thing a little, even though I don’t trust that it’ll do well. I would never, ever have worked on Drawkanoid with my own future on the line.</p>
<p>So I don’t really know how to handle a game idea that won’t leave you alone but won’t surrender its own fun easily. I do know that the pressure to produce and succeed and EARN made everything ten times as hard, being able to put it away until someone else REALLY wanted it was the best thing by far. I’m starting to feel like projects drag you through them despite what you want to do, that you need to find things with that sort of inexorable momentum, that keep coming back even when you stop working on them. Desktop Dungeons was a non-stop version of that, even though it didn’t feel like it at the time, Drawkanoid is a slow pull. I wonder how many other different ways that kind of momentum can exist, but it’s unmistakable once it takes hold.</p>
<p>P.S. You should <a href="http://www.steambirds.com" target="_blank" rel="noopener">play Spry Fox’s Steambirds</a>! Join other birds to dogfight cats in the sky!</p>
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<center><i>18 Dec 17</i>
<br>dislekcia</center>
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<h2><a href="http://www.qcfdesign.com/?p=983">DD Extreme Mod update!</a></h2>
<p><strong>Greetings diligent Kingdom Administrators!</strong></p>
<p>Some of you are far too diligent. Far, far too diligent… We’re getting reports that few puzzle remain unsolved, rainbow borders surround dungeons galore and even Goatpeople are welcome in taverns under your watchful reign(s). This simply will not do! Which is why there’s a dedicated group of incensed Desktop Dungeons fans hard at work on a <a href="http://ddmod.weebly.com/">mod for the game</a> to add new challenges, new classes, new dungeons and new puzzles for you.</p>
<p><center><a href="http://www.qcfdesign.com/wp-content/uploads/2017/12/Mod_1.jpg" rel="shadowbox[sbpost-983];player=img;"><img loading="lazy" src="http://www.qcfdesign.com/wp-content/uploads/2017/12/Mod_1-300x225.jpg" alt="Welcome to the mod!" width="300" height="225" class="aligncenter size-medium wp-image-984" srcset="http://www.qcfdesign.com/wp-content/uploads/2017/12/Mod_1-300x225.jpg 300w, http://www.qcfdesign.com/wp-content/uploads/2017/12/Mod_1.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a></center><br />
The <a href="http://ddmod.weebly.com/">Extreme Edition</a> has just <a href="http://www.qcfdesign.com/forum/viewtopic.php?f=3&t=3537">received an update</a> that adds more to the Eastern regions of your Kingdoms, as well as bringing the mod up to the current version of the game (so no more switching to legacy mode via Steam). All told, this update adds:</p>
<ul>
<li>4 new classes to play, with 6 new class challenges.</li>
<li>More than 25 new items to discover.</li>
<li>11 new dungeons spread out over 2 quests.</li>
<li>8 new ways monsters will mess with you.</li>
<li>And additional secrets that they didn’t tell me about and I haven’t found yet…</li>
</ul>
<p>Seriously, this mod is an amazing project by loving Desktop Dungeons fans that are doing amazing things and sticking true to the game we loved developing. It’s a complete blast playing new classes and challenges in a game we otherwise know inside out and we hope you’ll enjoy this update as much as we have. The modders have even found ways to add new art to the game, which blows our minds, we didn’t think that was possible.</p>
<p>If you’ve enjoyed Desktop Dungeons and want more of it, <a href="http://ddmod.weebly.com/">download the mod</a> and follow the installation instructions. And please, <b>backup your saves!</b></p>
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<center><i>22 May 15</i>
<br>damousey</center>
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<h2><a href="http://www.qcfdesign.com/?p=972">Desktop Dungeons hits Android and iOS on May 28!</a></h2>
<p>We get a lot of complaints about Desktop Dungeons: It’s too difficult, I can’t stop playing, What’s with the goats, etc. One thing people seem to be glad of is that they’re able to escape the game by moving away from their computers. This upsets us immensely! To rectify this huge oversight, we’re releasing Desktop Dungeons for both Android tablets and iPad on May 28th, 2015. It’ll set you back a mere $10.</p>
<p><center><img loading="lazy" class="aligncenter wp-image-973" src="http://www.qcfdesign.com/wp-content/uploads/2015/05/promo02-1024x355.png" alt="promo banner with release date" width="580" height="201" srcset="http://www.qcfdesign.com/wp-content/uploads/2015/05/promo02-1024x355.png 1024w, http://www.qcfdesign.com/wp-content/uploads/2015/05/promo02-300x104.png 300w, http://www.qcfdesign.com/wp-content/uploads/2015/05/promo02.png 1250w" sizes="(max-width: 580px) 100vw, 580px" /></center> </p>
<p>We were initially quite worried about getting the game onto Android (there are times that being an African studio really makes indie life difficult) but thanks to our friends at <a href="http://finji.co" target="_blank">Finji</a>, we’re able to bring the game to Android at the same time as we publish it on iOS. So, Desktop Dungeons is getting a simultaneous release on those two platforms.</p>
<p>We’re sure some people are going to be curious about the $10 price. It’s actually really simple: We don’t think that Desktop Dungeons would work as a F2P game, not without huge changes that we feel would make the game experience worse as a whole. We’re focused on bringing the same game from PC to tablets, trying to rip out and rewire the guts of the gameplay to allow the game to nickel and dime people to death just doesn’t feel good. So, $10 it is. We feel like that’s a good deal for a game with as much replay value as Desktop Dungeons.</p>
<p>The Cloud Sync saving system that grew up over the beta and keeps the game up to date no matter where you play it has been extended to include iOS and Android as well. All your current Kingdoms will be playable on any device that’s online and logged in to <a href="http://www.desktopdungeons.net">DesktopDungeons.net</a>. This was actually a significant amount of work over the last couple of months, but I’m sure we’ll blog about that later; We feel that more developers should offer this kind of portability.</p>
<p>Desktop Dungeons on tablets will contain all of the extra Enhanced Edition content, so you’ll be able to play the Chemist and Rat Monarch right off the bat. Each mobile platform does have different Daily Dungeon seeds and leaderboards though, so you’ll be able to do a maximum of three different dailies if you feel like it. There’s no Goatperson DLC planned for the tablet versions as yet, but if you log in with a DD.net account that has the DLC you’ll be able to play the Goatperson and the triple quests as much as you’d like.</p>
<p>We’re super excited to be releasing Desktop Dungeons on mobile. This has been the number one request that we’ve received since we started working on the game and it’s been a long road to get to this point. Next week it’ll finally be real. See you on the 28th!</p>
<p><center><iframe src="https://www.youtube.com/embed/acPl4bsW_70" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></center> </p>
<p>Be sure to check out our <a href="http://www.desktopdungeons.net/press">presskit</a> for more information on the game, screenshots and trailers like the one above.</p>
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XML-карта сайта для поисковиков
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Sitemap.xml помогает поисковику быстрее находить и индексировать страницы. Особенно важен для крупных сайтов и новых страниц, на которые ещё нет входящих ссылок.
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Внутренние ссылки
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Ссылки на другие страницы своего сайта
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Внутренние ссылки распределяют ссылочный вес между страницами и помогают поисковику обходить сайт. Пустые анкоры и ссылки на запрещённые robots.txt страницы — типичные ошибки.
Внутренних ссылок на странице 90 оптимально.
Внутренние ссылки не запрещены к индексации в robots.txt.
На странице присутствуют изображения 3.
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| Url | Анкор | Состояние | Анализировать |
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Desktop Dungeons: Rewind hits Xbox!
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Daily Deal time!
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Desktop Dungeons: Rewind Launches 18 April 2023!
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Desktop Dungeons: Rewind Daily Demo Available!
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Desktop Dungeons: Rewind goes F2P with Daily Demo!
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Revisiting Gender in Desktop Dungeons: Rewind
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things to say about gender representation in games
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Drawkanoid is out!
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DD Extreme Mod update!
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Desktop Dungeons hits Android and iOS on May 28!
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About
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Games
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| /?cat=22 |
48 Hour Games
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| /?cat=9 |
Colgate Smile Protector
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| /?cat=6 |
Mathstermind
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SpaceHack
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<strong>QCF Design</strong>
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Внешние ссылки
Кол-во: 28
Ссылки на сторонние сайты
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Исходящие внешние ссылки передают часть ссылочного веса на чужие сайты. Ссылки на авторитетные ресурсы безопасны; ссылки на мусорные сайты могут навредить репутации страницы.
Внешних ссылок на странице 28 слишком много. Спрячьте лишние ссылки в тег noindex или атрибут rel='nofollow'!
Показать внешние ссылки
| Url | Анкор | Анализировать |
|---|---|---|
| desktopdungeons.net |
Desktop Dungeons
|
Анализировать url |
| xbox.com |
https://www.xbox.com/games/store/desktop-dungeons-rewind/9p8pxfw17cdm
|
Анализировать url |
| xbox.com |
<img loading="lazy" src="https://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-1024x380.png" alt="" class="wp-image-1025" width="512" height="190" srcset="http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-1024x380.png 1024w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-300x111.png 300w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip-768x285.png 768w, http://www.qcfdesign.com/wp-content/uploads/2024/07/XboxSnip.png 1216w" sizes="(max-width: 512px) 100vw, 512px">
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Анализировать url |
| news.xbox.com |
an article on Xbox Wire
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Анализировать url |
| news.xbox.com |
full article
|
Анализировать url |
| store.steampowered.com |
wishlist on Steam
|
Анализировать url |
| store.steampowered.com |
Daily Demo
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Анализировать url |
| store.steampowered.com |
Steam
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Анализировать url |
| store.steampowered.com |
wishlisting Desktop Dungeons: Rewind
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Анализировать url |
| store.steampowered.com |
Desktop Dungeons: Rewind
|
Анализировать url |
| jonkeevy.com |
Jon Keevy
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Анализировать url |
| store.steampowered.com |
Drawkanoid is now available on Steam
|
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| spryfox.com |
Spry Fox
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| twitter.com |
tweet + replies by Andy Schatz
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|
| spryfox.com |
Spry Fox
|
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| steambirds.com |
Steambirds
|
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| drawkanoid.com |
Drawkanoid
|
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| discovery-contest.nordicgame.com |
won awards
|
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| steambirds.com |
play Spry Fox’s Steambirds
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| ddmod.weebly.com |
mod for the game
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| ddmod.weebly.com |
Extreme Edition
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| ddmod.weebly.com |
download the mod
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| finji.co |
Finji
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| desktopdungeons.net |
DesktopDungeons.net
|
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| desktopdungeons.net |
presskit
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| desktopdungeons.net |
Desktop Dungeons
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| wordpress.org |
WordPress
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| themelab.com |
Themelab.com
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Конкуренты Готовность: 0%
Конкуренты в Яндексе
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ЗоЗПП: права потребителей Готовность: 100%
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Признаков дистанционной продажи товаров (интернет-магазина) не обнаружено — требования ЗоЗПП о раскрытии информации продавца к сайту не применяются. Нарушений нет.
ФЗ-149: рекомендательные технологии Готовность: 100%
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Рекомендательные блоки («с этим покупают», «похожие товары» и т.п.) на сайте не обнаружены — требования ст. 10.7 ФЗ-149 к сайту не применяются. Нарушений нет.
ФЗ-38: реклама Готовность: 100%
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Рекламных тематик с обязательными оговорками (медицина, БАД, кредиты и займы, новостройки) на сайте не обнаружено. Нарушений нет.
ФЗ-436: защита детей Готовность: 100%
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Признаков информационной продукции (новости, видео, книги, игры, курсы) не обнаружено — обязательная возрастная маркировка по ФЗ-436 сайту не требуется. Нарушений нет.
Вердикт
Сайт qcfdesign.com не совсем готов к продвижению (процент готовности лишь 40%). Для попадания в ТОПы поисковых систем нужно:
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